70 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			70 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | // Curved World <http://u3d.as/1W8h> | ||
|  | // Copyright (c) Amazing Assets <https://amazingassets.world> | ||
|  |   | ||
|  | 
 | ||
|  | 
 | ||
|  | // Simplified Bumped shader. Differences from regular Bumped one: | ||
|  | // - no Main Color | ||
|  | // - Normalmap uses Tiling/Offset of the Base texture | ||
|  | // - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. | ||
|  | 
 | ||
|  | Shader "Amazing Assets/Curved World/Mobile/Bumped Diffuse"  | ||
|  | { | ||
|  |     Properties  | ||
|  |     { | ||
|  |         [HideInInspector][CurvedWorldBendSettings]	  _CurvedWorldBendSettings("0|1|1", Vector) = (0, 0, 0, 0) | ||
|  | 
 | ||
|  |         _MainTex ("Base (RGB)", 2D) = "white" {} | ||
|  |         [NoScaleOffset] _BumpMap ("Normalmap", 2D) = "bump" {} | ||
|  |     } | ||
|  | 
 | ||
|  |     SubShader  | ||
|  |     { | ||
|  |         Tags { "RenderType"="CurvedWorld_Opaque" } | ||
|  |         LOD 250 | ||
|  | 
 | ||
|  |         CGPROGRAM | ||
|  |         #pragma surface surf Lambert noforwardadd vertex:vert addshadow | ||
|  | 
 | ||
|  | 
 | ||
|  | #define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE | ||
|  | #define CURVEDWORLD_BEND_ID_1 | ||
|  | #pragma shader_feature_local CURVEDWORLD_DISABLED_ON | ||
|  | #pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON | ||
|  | #include "../../Core/CurvedWorldTransform.cginc"  | ||
|  | 
 | ||
|  | 
 | ||
|  |         sampler2D _MainTex; | ||
|  |         sampler2D _BumpMap; | ||
|  | 
 | ||
|  |         void vert (inout appdata_full v)  | ||
|  |         { | ||
|  |             #if defined(CURVEDWORLD_IS_INSTALLED) && !defined(CURVEDWORLD_DISABLED_ON) | ||
|  |                 #ifdef CURVEDWORLD_NORMAL_TRANSFORMATION_ON | ||
|  |                     CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v.vertex, v.normal, v.tangent) | ||
|  |                 #else | ||
|  |                     CURVEDWORLD_TRANSFORM_VERTEX(v.vertex) | ||
|  |                 #endif | ||
|  |             #endif | ||
|  |         } | ||
|  | 
 | ||
|  |         struct Input  | ||
|  |         { | ||
|  |             float2 uv_MainTex; | ||
|  |         }; | ||
|  | 
 | ||
|  |         void surf (Input IN, inout SurfaceOutput o)  | ||
|  |         { | ||
|  |             fixed4 c = tex2D(_MainTex, IN.uv_MainTex); | ||
|  |             o.Albedo = c.rgb; | ||
|  |             o.Alpha = c.a; | ||
|  |             o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); | ||
|  |         } | ||
|  |         ENDCG | ||
|  |     } | ||
|  | 
 | ||
|  |     FallBack "Hidden/Amazing Assets/Curved World/Fallback/VertexLit" | ||
|  | 
 | ||
|  |     CustomEditor "AmazingAssets.CurvedWorld.Editor.DefaultShaderGUI" | ||
|  | } |