119 lines
3.1 KiB
Plaintext
119 lines
3.1 KiB
Plaintext
|
|
// Curved World <http://u3d.as/1W8h>
|
||
|
|
// Copyright (c) Amazing Assets <https://amazingassets.world>
|
||
|
|
|
||
|
|
Shader "Hidden/Amazing Assets/Curved World/Fallback/Unlit"
|
||
|
|
{
|
||
|
|
Properties
|
||
|
|
{
|
||
|
|
[HideInInspector][CurvedWorldBendSettings] _CurvedWorldBendSettings("0|1|1", Vector) = (0, 0, 0, 0)
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
_Color ("Color (RGB)", Color) = (1, 1, 1, 1)
|
||
|
|
_MainTex ("Base (RGB)", 2D) = "white" { }
|
||
|
|
[HideInInspector] _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
|
||
|
|
|
||
|
|
[HideInInspector][MaterialEnum(Front,2,Back,1,Both,0)] _Cull("Face Cull", Int) = 0
|
||
|
|
|
||
|
|
// Blending state
|
||
|
|
[HideInInspector] _Mode ("__mode", Float) = 0.0
|
||
|
|
[HideInInspector] _SrcBlend ("__src", Float) = 1.0
|
||
|
|
[HideInInspector] _DstBlend ("__dst", Float) = 0.0
|
||
|
|
[HideInInspector] _ZWrite ("__zw", Float) = 1.0
|
||
|
|
}
|
||
|
|
SubShader
|
||
|
|
{
|
||
|
|
Tags { "RenderType"="CurvedWorld_Opaque" }
|
||
|
|
LOD 100
|
||
|
|
Cull[_Cull]
|
||
|
|
|
||
|
|
Pass
|
||
|
|
{
|
||
|
|
Blend [_SrcBlend] [_DstBlend]
|
||
|
|
ZWrite [_ZWrite]
|
||
|
|
|
||
|
|
|
||
|
|
CGPROGRAM
|
||
|
|
#pragma vertex vert
|
||
|
|
#pragma fragment frag
|
||
|
|
// make fog work
|
||
|
|
#pragma multi_compile_fog
|
||
|
|
|
||
|
|
#include "UnityCG.cginc"
|
||
|
|
|
||
|
|
#pragma shader_feature_local _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
|
||
|
|
|
||
|
|
#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
|
||
|
|
#define CURVEDWORLD_BEND_ID_1
|
||
|
|
#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
||
|
|
#include "../../Core/CurvedWorldTransform.cginc"
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
sampler2D _MainTex;
|
||
|
|
float4 _MainTex_ST;
|
||
|
|
fixed4 _Color;
|
||
|
|
fixed _Cutoff;
|
||
|
|
|
||
|
|
struct appdata
|
||
|
|
{
|
||
|
|
float4 vertex : POSITION;
|
||
|
|
float2 uv : TEXCOORD0;
|
||
|
|
};
|
||
|
|
|
||
|
|
struct v2f
|
||
|
|
{
|
||
|
|
float2 uv : TEXCOORD0;
|
||
|
|
UNITY_FOG_COORDS(1)
|
||
|
|
float4 vertex : SV_POSITION;
|
||
|
|
};
|
||
|
|
|
||
|
|
v2f vert (appdata v)
|
||
|
|
{
|
||
|
|
v2f o;
|
||
|
|
|
||
|
|
#if defined(CURVEDWORLD_IS_INSTALLED) && !defined(CURVEDWORLD_DISABLED_ON)
|
||
|
|
CURVEDWORLD_TRANSFORM_VERTEX(v.vertex)
|
||
|
|
#endif
|
||
|
|
|
||
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||
|
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||
|
|
UNITY_TRANSFER_FOG(o,o.vertex);
|
||
|
|
return o;
|
||
|
|
}
|
||
|
|
|
||
|
|
fixed4 frag (v2f i) : SV_Target
|
||
|
|
{
|
||
|
|
// sample the texture
|
||
|
|
fixed4 col = tex2D(_MainTex, i.uv) * _Color;
|
||
|
|
fixed alpha = col.a;
|
||
|
|
|
||
|
|
|
||
|
|
#if defined(_ALPHATEST_ON)
|
||
|
|
clip (alpha - _Cutoff * 1.01);
|
||
|
|
#endif
|
||
|
|
|
||
|
|
// apply fog
|
||
|
|
UNITY_APPLY_FOG(i.fogCoord, col);
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
#if defined(_ALPHABLEND_ON)
|
||
|
|
col.a = alpha;
|
||
|
|
#elif defined(_ALPHAPREMULTIPLY_ON)
|
||
|
|
col.rgb *= alpha;
|
||
|
|
col.a = alpha;
|
||
|
|
#else
|
||
|
|
UNITY_OPAQUE_ALPHA(col.a);
|
||
|
|
#endif
|
||
|
|
|
||
|
|
return col;
|
||
|
|
}
|
||
|
|
ENDCG
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
CustomEditor "AmazingAssets.CurvedWorld.Editor.FallbackShaderGUI"
|
||
|
|
}
|