28 lines
		
	
	
		
			754 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			28 lines
		
	
	
		
			754 B
		
	
	
	
		
			C#
		
	
	
	
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using System.IO; | |||
|  | using UnityEngine; | |||
|  | using UnityEditor; | |||
|  | 
 | |||
|  | namespace YooAsset.Editor | |||
|  | { | |||
|  |     public static class AssetBundleBuilderHelper | |||
|  |     { | |||
|  |         /// <summary> | |||
|  |         /// 获取默认的输出根路录 | |||
|  |         /// </summary> | |||
|  |         public static string GetDefaultBuildOutputRoot() | |||
|  |         { | |||
|  |             string projectPath = EditorTools.GetProjectPath(); | |||
|  |             return $"{projectPath}/Bundles"; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 获取流文件夹路径 | |||
|  |         /// </summary> | |||
|  |         public static string GetStreamingAssetsRoot() | |||
|  |         { | |||
|  |             return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/"; | |||
|  |         } | |||
|  |     } | |||
|  | } |