OvertakingLegend/Assets/Script/Tool/SROptions_Game.cs

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2025-03-24 03:08:22 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class SROptions
{
public void <EFBFBD><EFBFBD><EFBFBD>ӽ<EFBFBD><EFBFBD><EFBFBD>()
{
UserDataManager.Instance.AddMoney(99999);
Scenes.Instance.GoldCoin();
}
public void <EFBFBD><EFBFBD><EFBFBD><EFBFBD>UI()
{
UIManager.Instance.AllLapseInitiate(true);
}
public void <EFBFBD>ر<EFBFBD>UI()
{
UIManager.Instance.AllLapseInitiate(false);
}
public int <EFBFBD><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>ص<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
get
{
return UserDataManager.Instance.userData.level;
}
set
{
UserDataManager.Instance.userData.level=value;
Scenes.Instance.hallScene.EnterTheGameScene();
}
}
}