37 lines
746 B
C#
37 lines
746 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public partial class SROptions
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{
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public void <EFBFBD><EFBFBD><EFBFBD>ӽ<EFBFBD><EFBFBD><EFBFBD>()
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{
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UserDataManager.Instance.AddMoney(99999);
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Scenes.Instance.GoldCoin();
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}
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public void <EFBFBD><EFBFBD><EFBFBD><EFBFBD>UI()
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{
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UIManager.Instance.AllLapseInitiate(true);
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}
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public void <EFBFBD>ر<EFBFBD>UI()
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{
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UIManager.Instance.AllLapseInitiate(false);
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}
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public int <EFBFBD><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>ص<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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get
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{
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return UserDataManager.Instance.userData.level;
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}
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set
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{
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UserDataManager.Instance.userData.level=value;
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Scenes.Instance.hallScene.EnterTheGameScene();
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}
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}
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}
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