30 lines
		
	
	
		
			800 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			30 lines
		
	
	
		
			800 B
		
	
	
	
		
			C#
		
	
	
	
|  | // Curved World <http://u3d.as/1W8h> | ||
|  | // Copyright (c) Amazing Assets <https://amazingassets.world> | ||
|  |   | ||
|  | using UnityEngine; | ||
|  | using UnityEngine.AI; | ||
|  | 
 | ||
|  | 
 | ||
|  | namespace AmazingAssets.CurvedWorld.Examples | ||
|  | { | ||
|  |     public class WalkingAround : MonoBehaviour | ||
|  |     { | ||
|  |         public Vector2 xMinMaxRange; | ||
|  |         public Vector2 zMinMaxRange; | ||
|  | 
 | ||
|  |         NavMeshAgent agent; | ||
|  | 
 | ||
|  |         // Use this for initialization | ||
|  |         void Start() | ||
|  |         { | ||
|  |             agent = GetComponent<NavMeshAgent>(); | ||
|  |         } | ||
|  |         // Update is called once per frame | ||
|  |         void FixedUpdate() | ||
|  |         { | ||
|  |             if (agent.velocity.magnitude < 0.5f) | ||
|  |                 agent.SetDestination(new Vector3(Random.Range(xMinMaxRange.x, xMinMaxRange.y), 0, Random.Range(zMinMaxRange.x, zMinMaxRange.y))); | ||
|  |         } | ||
|  |     } | ||
|  | } |