59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | // Curved World <http://u3d.as/1W8h> | ||
|  | // Copyright (c) Amazing Assets <https://amazingassets.world> | ||
|  |   | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | 
 | ||
|  | namespace AmazingAssets.CurvedWorld.Examples | ||
|  | { | ||
|  |     public class AngleHeightBlend : MonoBehaviour | ||
|  |     { | ||
|  |         public CurvedWorldController curvedWorldController; | ||
|  |         float angle1 = 0;    | ||
|  |         float angle2 = 0; | ||
|  | 
 | ||
|  |         public Transform pivotPoint1; | ||
|  |         float initialHeight1; | ||
|  | 
 | ||
|  |         public Transform pivotPoint2; | ||
|  |         float initialHeight2; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         private void Start() | ||
|  |         { | ||
|  |             angle1 = 900; | ||
|  |             angle2 = 900; | ||
|  | 
 | ||
|  |             initialHeight1 = pivotPoint1.position.y; | ||
|  |             initialHeight2 = pivotPoint2.position.y; | ||
|  |         } | ||
|  |         void Update() | ||
|  |         { | ||
|  |             Vector3 position = pivotPoint1.position; | ||
|  |             position.y = Mathf.Lerp(0, initialHeight1, Mathf.InverseLerp(0, 900, angle1)); | ||
|  |             pivotPoint1.position = position; | ||
|  | 
 | ||
|  |             position = pivotPoint2.position; | ||
|  |             position.y = Mathf.Lerp(0, initialHeight2, Mathf.InverseLerp(0, 900, angle2)); | ||
|  |             pivotPoint2.position = position; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |             curvedWorldController.SetBendAngle(angle1); | ||
|  |             curvedWorldController.SetBendAngle2(angle2); | ||
|  |         } | ||
|  | 
 | ||
|  |         public void SetAngle1(float value) | ||
|  |         { | ||
|  |             angle1 = value; | ||
|  |         } | ||
|  |         public void SetAngle2(float value) | ||
|  |         { | ||
|  |             angle2 = value; | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | } |