OvertakingLegend/ProjectSettings/QualitySettings.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!47 &1
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 0
m_QualitySettings:
- serializedVersion: 2
name: Ultra
pixelLightCount: 4
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 1
shadowDistance: 30
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 0
realtimeGICPUUsage: 100
lodBias: 2
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms:
- Standalone
- Server
- WebGL
m_PerPlatformDefaultQuality:
Android: 0
GameCoreScarlett: 0
GameCoreXboxOne: 0
Lumin: 0
Nintendo 3DS: 0
Nintendo Switch: 0
PS4: 0
PS5: 0
Server: 0
Stadia: 0
Standalone: 0
WebGL: 0
Windows Store Apps: 0
XboxOne: 0
iPhone: 0
tvOS: 0