85 lines
1.7 KiB
C#
85 lines
1.7 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public class UserData
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{
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>
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/// </summary>
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public int money;
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/// <summary>
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/// <20><>ǰ<EFBFBD>ؿ<EFBFBD>
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/// </summary>
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public int level;
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/// <summary>
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/// <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
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/// </summary>
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public int gameNumber;
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/// <summary>
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/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD>ʱ<EFBFBD><CAB1>
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/// </summary>
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public bool isFreeSpeedbreaker;
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/// <summary>
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/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public bool isRandomSkill;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȴʱ<C8B4><CAB1>
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/// </summary>
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public System.DateTime aDDateTime;
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/// <summary>
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/// ʹ<>õij<C3B5>
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/// </summary>
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public string useCar;
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/// <summary>
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/// <20><>ǰʹ<C7B0>õļ<C3B5><C4BC><EFBFBD>
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/// </summary>
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public string skillId;
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/// <summary>
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/// ӵ<>еij<D0B5>
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/// </summary>
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public List<string> cars = new List<string>();
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/// <summary>
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/// <20><><EFBFBD>漼<EFBFBD><E6BCBC>
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/// </summary>
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public List<string> tryOutSlill = new List<string>();
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/// <summary>
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/// Ƥ<><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public Dictionary<string, int> carAD = new Dictionary<string, int>();
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public Dictionary<string, SkillData> skillData = new Dictionary<string, SkillData>();
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public Dictionary<string, int> skillUpgradeData = new Dictionary<string, int>();
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public SoundSwitchData soundSwitchData = new SoundSwitchData();
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public Guidance guidance = new Guidance();
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}
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