OvertakingLegend/Assets/Script/UserData/SoundSwitchData.cs

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2025-03-24 03:08:22 +00:00
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public class SoundSwitchData
{
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7>򿪱<EFBFBD><F2BFAAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public bool isOpenBKMusic = true;
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
/// </summary>
public bool isOpenSEMusic = true;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>С
/// </summary>
public float bKMusicVolume = 1;
/// <summary>
/// <20><>Ч<EFBFBD><D0A7>С
/// </summary>
public float sEVolume = 1;
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public bool isOpenShake = true;
public void SetIsOpenSEMusic(bool isTrue)
{
isOpenSEMusic = isTrue;
UserDataManager.Instance.SaveUserData();
}
public void SetIsOpenBKMusic(bool isTrue)
{
isOpenBKMusic = isTrue;
UserDataManager.Instance.SaveUserData();
}
public void SetIsOpenShake(bool isTrue)
{
isOpenShake = isTrue;
UserDataManager.Instance.SaveUserData();
}
}