OvertakingLegend/Assets/Script/UserData/Guidance.cs

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2.8 KiB
C#
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2025-03-24 03:08:22 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// <20><><EFBFBD><EFBFBD>
/// </summary>
public class Guidance
{
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״ν<D7B4><CEBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public bool isOverInitialEntry;
/// <summary>
///<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public bool isOverShopRedDot;
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public bool isLeftBtnRedDot;
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public bool isRightBtnRedDot;
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ɼӽ<C9BC><D3BD>Һ<EFBFBD><D2BA><EFBFBD>
/// </summary>
public bool isAddMoneyRedDot;
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public bool isRandomSkillTap;
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public bool isSpeedbreakerTap;
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>水ť
/// </summary>
public bool isTryOutTap;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״ν<D7B4><CEBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public void SetIsOverInitialEntry()
{
isOverInitialEntry = true;
UserDataManager.Instance.SaveUserData();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public void SetIsShopRedDot()
{
isOverShopRedDot = true;
UserDataManager.Instance.SaveUserData();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public void SetIsLeftBtnRedDot()
{
if (isLeftBtnRedDot) return;
isLeftBtnRedDot = true;
UserDataManager.Instance.SaveUserData();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public void SetIsRightBtnRedDot()
{
if (isRightBtnRedDot) return;
isRightBtnRedDot = true;
UserDataManager.Instance.SaveUserData();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɼӽ<C9BC><D3BD>Һ<EFBFBD><D2BA><EFBFBD>
/// </summary>
public void SetIsAddMoneyRedDot()
{
if (isAddMoneyRedDot) return;
isAddMoneyRedDot = true;
UserDataManager.Instance.SaveUserData();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public void SetIsRandomSkillTap()
{
if (isRandomSkillTap) return;
isRandomSkillTap = true;
UserDataManager.Instance.SaveUserData();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD><EFBFBD>ӵ<EFBFBD>ʱ<EFBFBD><CAB1>
/// </summary>
public void SetIsSpeedbreakerTap()
{
if (isSpeedbreakerTap) return;
isSpeedbreakerTap = true;
UserDataManager.Instance.SaveUserData();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>水ť
/// </summary>
public void SetIsTryOutTap()
{
if (isTryOutTap) return;
isTryOutTap = true;
UserDataManager.Instance.SaveUserData();
}
}