91 lines
2.4 KiB
C#
91 lines
2.4 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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namespace Config.config
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{
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public sealed partial class SkillConfig : Bright.Config.BeanBase
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{
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public SkillConfig(ByteBuf _buf)
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{
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Id = _buf.ReadString();
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SkillName = _buf.ReadString();
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UnlockMoney = _buf.ReadInt();
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MaxLv = _buf.ReadInt();
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Energesis = _buf.ReadInt();
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BoostEnergy = _buf.ReadFloat();
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TimeOfDuration = _buf.ReadInt();
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PostInit();
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}
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public static SkillConfig DeserializeSkillConfig(ByteBuf _buf)
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{
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return new config.SkillConfig(_buf);
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}
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/// <summary>
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/// id
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/// </summary>
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public string Id { get; private set; }
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/// <summary>
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/// 技能名
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/// </summary>
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public string SkillName { get; private set; }
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/// <summary>
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/// 解锁金币
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/// </summary>
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public int UnlockMoney { get; private set; }
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/// <summary>
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/// 满级
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/// </summary>
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public int MaxLv { get; private set; }
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/// <summary>
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/// 需要能量
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/// </summary>
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public int Energesis { get; private set; }
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/// <summary>
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/// 增加能量
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/// </summary>
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public float BoostEnergy { get; private set; }
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/// <summary>
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/// 持续时间
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/// </summary>
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public int TimeOfDuration { get; private set; }
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public const int __ID__ = -2106292185;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "Id:" + Id + ","
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+ "SkillName:" + SkillName + ","
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+ "UnlockMoney:" + UnlockMoney + ","
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+ "MaxLv:" + MaxLv + ","
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+ "Energesis:" + Energesis + ","
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+ "BoostEnergy:" + BoostEnergy + ","
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+ "TimeOfDuration:" + TimeOfDuration + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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