46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
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// Curved World <http://u3d.as/1W8h>
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// Copyright (c) Amazing Assets <https://amazingassets.world>
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using UnityEngine;
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namespace AmazingAssets.CurvedWorld.Examples
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{
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public class RunnerChunk : MonoBehaviour
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{
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public ChunkSpawner spawner;
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void Update()
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{
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transform.Translate(spawner.moveDirection * spawner.movingSpeed * Time.deltaTime);
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}
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void FixedUpdate()
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{
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switch (spawner.axis)
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{
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case ChunkSpawner.Axis.XPositive:
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if (transform.position.x > spawner.destoryZone)
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spawner.DestroyChunk(this);
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break;
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case ChunkSpawner.Axis.XNegative:
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if (transform.position.x < -spawner.destoryZone)
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spawner.DestroyChunk(this);
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break;
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case ChunkSpawner.Axis.ZPositive:
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if (transform.position.z > spawner.destoryZone)
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spawner.DestroyChunk(this);
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break;
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case ChunkSpawner.Axis.ZNegative:
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if (transform.position.z < -spawner.destoryZone)
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spawner.DestroyChunk(this);
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break;
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}
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}
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}
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}
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